EXPORT
Stitches the visible tiles at the current zoom into a
square PNG — the map's own shape — with fine detail, grids and
labels if they're on. For print / screenshots.
KEY
050100150200250 m
Water — sea and lakes. Shorelines are drawn at −0.5 m, so the ankle-deep fringe counts as shore, not sea.
Height colour: vivid ramp on the topo sheet, sand
ramp blended into the map art. One fixed 0–250 m scale on every
map, so colours compare across maps.
−5 m dipslocal reliefrises +5 m
Fine detail colours local relief only — purple
bowls and dips, brown rises. Separate from height colour;
blue is water, everywhere.
ERANGEL
Contours 10 m · index 50 m labelled.
Fine layer: tiered 2 m contours + micro-relief (±5 m) —
built to expose the 1–5 m bowls and dips that decide late-game fights.